
Nintendo’s Super Mario Run was initially announced back in September of 2016 alongside the iPhone 7 lineup and, upon its release in December of that same year, remained an iOS exclusive for just over three months. Since then, the game has managed to rake up total revenues of $60 million but if data from Sensor Tower is accurate, it’s quite unevenly distributed.
Despite just a three-month head start, around 77% of Super Mario Run’s total revenues, or just over $46 million, come from Apple’s App Store. For comparison, the Google Play Store has produced just under $14 million, which works ...
from PhoneArena https://ift.tt/2u1K1GP
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